Extended Reality Brief

Why Read This Research

Extended reality (XR) is an umbrella term that encompasses augmented reality, virtual reality, and mixed reality. Depending on the desired experience and available equipment, XR engages the participant’s sight, hearing, and touch (through haptic feedback) and includes a range of experiences from non-immersive to immersive. XR leverages diverse combinations of hardware and software depending on availability and the desired outcomes. Read this brief to learn how institutions might use XR for student engagement, multidimensional modeling, competency-based learning, empathy training, and distance learning.


  • Vendor in Focus: 3D Organon, GigXR, Google, Labster, Mursion, VirtualSpeech, Visible Body, zSpace
  • Software Category in Focus: Extended Reality
  • Author: Laura Gogia, Research Director, Learning Technologies and Student Success, Tambellini Group
  • Research Availability: March 2021

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