Extended reality (XR) is an umbrella term that encompasses augmented reality, virtual reality, and mixed reality. Depending on the desired experience and available equipment, XR engages the participant’s sight, hearing, and touch (through haptic feedback) and includes a range of experiences from non-immersive to immersive. XR leverages diverse combinations of hardware and software depending on availability and the desired outcomes. Read this brief to learn how institutions might use XR for student engagement, multidimensional modeling, competency-based learning, empathy training, and distance learning.
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Supports institutions from technology strategy through contract negotiation
Enables planning for short and
Empowers CIOs to lead their institutions into a dynamic technology landscape