Gamification for Campus IT Leaders

Why Read This Research

Campus IT leaders are reporting growing interest in gamified academic and enterprise technologies at their institutions. With Gamification for Campus IT Leaders, discover the five most popular approaches to gamification in higher education. Gamification integrates game elements into non-game contexts. When implemented in academic spaces and campus life, gamification encourages student autonomy, provides tangible evidence of progress with shorter feedback cycles, supports social learning, and motivates ongoing engagement.


  • Area in Focus: Gamification
  • Research Availability: May 2021

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